
7 Escape Room Myths That People Still Believe
Worried it'll be scary, cramped, or that you can't do it without preparation? We break down the 7 biggest escape room myths — and how it really works.
Escape rooms have been in Prague for over a decade, yet plenty of myths still swirl around them. Because of those myths, people put off their first visit for years — and then, the moment they walk out, they say: "Why did I wait so long?" Let's go through the seven most stubborn misconceptions.
Myth 1. "It's scary, like a horror film"
The most common worry is that an escape room means actors leaping out of the dark and jump scares. In reality there are many genres: adventure, detective, historical investigation, logic puzzles. Horror is just one of them — and it's always clearly flagged in the description.
Our Tomb of the Pharaoh, for example, is the atmosphere of an ancient Egyptian adventure, not a haunted house. There's dim light and mystery, but no screaming chases. If it's horror specifically you're afraid of, simply pick a room without the "horror" label.
Myth 2. "They actually lock us in"
Legally and physically, no one locks you in. The door always opens from the inside, and you can leave at any moment — for the bathroom, a phone call, or if you stop feeling comfortable. Being "locked in" is part of the game and the story, not a real lock on your freedom.
Myth 3. "There's no point going without preparation"
An escape room requires no special knowledge or training. Every puzzle can be solved with logic, attention, and what's right there in the room. You don't need to know the history of Egypt to get through the Tomb of the Pharaoh — you just need to notice details and talk through your finds with the team.
Myth 4. "If we get stuck, that's it"
A game master watches over the game. When a team gets stuck on a puzzle, they'll nudge you — gently pointing the way without solving it for you. Hints are a normal part of the game, not a failure. The game master's job is for you to enjoy it and reach the finish, not to beat you.
Myth 5. "It's only for geeks and teenagers"
Escape rooms draw groups of friends, couples on a date, colleagues on a team day, families with kids, parents marking an anniversary. It's a format for all kinds of people — because at its core it's not about being a "geek," it's about real interaction and the shared joy of the moment a solution clicks.
Myth 6. "90 minutes is too long / too short"
90 minutes fly by. The time is set so you can move through the story thoughtfully while keeping that ticking-clock feeling — which is exactly what makes the game thrilling. Not finishing is no big deal: the emotions and the experience matter more than the stopwatch.
Myth 7. "You go once — and the second time it's boring"
A specific room really is a one-time play: once you know the solutions, there's little point going again. But that doesn't mean escape rooms "get old." Quite the opposite — once people get a taste for the format, they come back for new rooms and different stories. It's like films: one good one doesn't stop you going to the cinema.
Ready to test the myths for yourself?
The most honest way to clear up your doubts is to come and play. In our Tomb of the Pharaoh in Prague, 90 minutes await in the setting of an ancient Egyptian tomb: a chain of puzzles, an adventurous atmosphere, and a game master who'll help if you get stuck. No jump scares, no locked doors — just you, your team, and the thrill. Book a slot, gather your group, and find out which myth falls apart first.
